Steam Widget For Mac

Steam Widget For Mac 3,9/5 2485 reviews

While I get no errors running the game directly from an actual corona build on my Mac, when I run the game that has been uploaded to Steam (either in the Steam console or running the steam game directly without Steam console), I get a weird 'attempt to index field 'topFrame' (a nil value)' error, in a function createSc which does not even exist in my game. I also tested by adding the actual corona build on my Mac (not the one built using steampipe) to the Steam console as a non-steam game, and that game does not have the error. So basically, only the Steam uploaded version of the game has this issue. Note: I do not use or have not enabled Steam overlays anywhere in my game. Steam overlays is also switched off in my steam setting for the game. The Windows version of the Steam game does not have this error when running it.

Has anyone come across this issue before? Does Steam add something to the game when building through steampipe that might be incompatible with corona on Macs? Pokemon games for mac free download.

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Any help is much appreciated. 'topFrame' is a field name for an object reference in the Widget Library code found in all these files: • widget_slider.lua • widget_momentumScrolling.lua • widget_scrollview.lua • widget_tableview.lua and perhaps more. I wonder if your theme selection code may be getting goofed up based on the platform and thus be unable to find an asset, which would result in topFrame object not being created and finally the field being 'nil'. You can find the source code for the widget library here: Edited by roaminggamer, 05 April 2018 - 08:37 PM. This issue also makes me wonder if the images you need are getting stripped for some reason.

Be sure you're not accidentally shooting yourself in the foot with the 'exclude' option in build.settings: Ummm, we don't have any exclude code in build.settings, we use completely different sets of builds and files for each game version. Will try and see if can get more debug info, but as mentioned the only one that is giving issues is the build that has been uploaded through steampipe, not the build directly created by corona on the Mac before uploading through steampipe.

After checking scrollviews in more detail the bug is most likely due to an issue within the scrollview widget's code OR something being removed by corona for desktop builds, as it for some reason can't find something, which roaminggamer actually touched on in an earlier post. Although it's still strange as we didn't adjust or remove anything ourselves from the widget or widget images. Switching to hideScrollBar=true on every scrollView, this crash no longer occurs.

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This is of course not much use for those of you who use scroll bars but since we don't use them it worked for us. Note: It is also very odd that even for win32 desktop builds, all the widget_theme files (specifically still android names ones) are present in the resources folder.

Solution 2: Revert the workbook to the last saved version: If you are editing a worksheet and the workbook becomes corrupted before you save your changes, you can recover the original worksheet by reverting it to the last saved version. Excel for mac opening new workbook unexpectedly.

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